Illustrative school careers discussion with students and a facilitator

FOR PRINCIPALS & GUIDANCE TEAMS

Funtime ProjectCareers wellbeing, brought to life.

An interactive school workshop connecting students’ interests with the people, skills and possibilities behind the creative industries.

Enquire for your school
Audience
Students aged 13–19
Format
Live & interactive
Duration
2 hours · 2 segments
Focus
Careers & wellbeing

01 / PURPOSE

A starting point.
Not a final answer.

“If you enjoy what you do, you’ll never have to work a day in your life.”

That is our conversation starter, not a promise that work is always easy. Students explore enjoyment alongside skills, effort, opportunity and practical decisions. The workshop is designed to complement your school’s guidance programme, not replace individual guidance counselling.

Personal & social

Reflect on interests, motivation and what a satisfying working life might mean to each student.

Educational

Connect interests with subjects, skills and further learning. Encourage checking real course requirements.

Career development

Discover creative, technical and commercial roles, and hear how working professionals found their paths.

These three areas reflect the NCGE whole-school guidance framework. Funtime Project is not presented as an accredited programme.

02 / THE EXPERIENCE

What your students will take part in

SEGMENT ONE

Interests, aspirations & wellbeing

  • A lively introduction to careers wellbeing
  • Personal reflection questionnaires and audience discussion
  • Enjoyment, accomplishment, money and making a difference
  • Different definitions of success — and permission to change direction

SEGMENT TWO

People, pathways & creative work

  • Meet professionals from stage, music, film, the arts and media
  • A music-video case study: the jobs behind the finished work
  • Live music, student questions and meet-and-greet
  • Careers in every field — medicine, science, tech, business, self-employment, trades and the arts

A short interval separates the presentation and interaction. Exact timings, contributors and arrangements are agreed with the school.

IN ACTION

Practical workshops, real skills

Hands-on sessions in makeup artistry, theatre and music let students try the skills behind creative careers.

Teenagers taking part in a makeup workshop

Makeup workshop

Stage and screen makeup artistry, hands on.

Teenagers taking part in a theatre workshop

Theatre workshop

Acting, voice and confidence on stage.

Teenagers taking part in a music rehearsal

Music rehearsal

Playing, singing and working as a band.

Illustrative images, generated with AI — not photographs of Funtime Project events.

03 / GUIDANCE IN PRACTICE

Make the encounter part of a longer conversation.

OECD research highlights the importance of contact with people in work. These suggested follow-up steps connect the encounter to your school’s existing whole-school guidance plan.

01

Before the workshop

Ask students to name one interest, one strength and one question they would like to ask a professional.

02

During the workshop

Encourage students to look beyond job titles: what skills, training and day-to-day tasks does each role involve?

03

After the workshop

Invite each student to research one role and identify one next step with their guidance team. Include higher education, FET, PLCs and apprenticeships.

The questionnaires are reflection prompts, not psychometric tests, diagnoses or a substitute for personalised guidance.

04 / SCHOOL PLANNING

The practical details

Venue & equipment

A school hall with seating, stage or presentation space, projector and reliable Wi-Fi. Confirm sound, power, access and setup arrangements before the event.

Students should bring

A pen, hardback notebook, phone or device and earphones. The supplied school briefing specifies full school uniform.

Consent & safeguarding

Each participant needs a signed media release form. Confirm supervision, consent handling and Garda-vetting arrangements with the school or ETB before booking.

Accessibility & sensory needs

The show uses loud music and strobe lighting. Discuss light sensitivity, sensory needs and suitable adjustments in advance; do not assume participation is appropriate for every student.

Group size & timing

The supplied event brief planned for 250–300 students and a two-hour afternoon show. Agree capacity, start time, interval and movement arrangements for your venue.

Fees & confirmation

The supplied event brief includes a €2 per-student cover contribution. This is an event-specific reference, not a universal quote; confirm current fees and what is included when enquiring.

Media release form

05 / TRUSTED RESOURCES

Grounded in real guidance.

Sources inform the guidance principles on this page; they do not endorse Funtime Project or establish its outcomes. Check current course and provider requirements before making decisions.

Workshop photograph is an AI-generated illustration, not a photograph of a Funtime Project event.

Book the Show

Bring Funtime Project to your school. Tell us a little and we’ll be in touch.

Every participant needs a signed media release form. Download the form.